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(Web published) · 2012

Iceminers

Rating
5.5 /10
Votes
2
Weight
1.0 /5
Players
2–4
Time
15 min

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Description

A complete reworking and reimplementation of my previous game "Diamond Mine". It is played on Martian Coasters, with fewer overall required pieces, incorporates a simple dice element, and the attacking of other players. Replay value should be much higher than Diamond Mine. Players will be moving towards hidden caches of variously colored gems and delivering them to specified areas of the board to be able to score them as points. Players must carefully choose how to use their movement points (rolled randomly each turn). Opaque Icehouse pieces will conceal colored pieces beneath, and pieces may only be delivered in a particular area of the board, so depending on what is found, when and where it may be worthwhile to abandon those pieces and explore more or to simply race to get them delivered for points. However, players must also beware that other players could steal those pieces at any time, and may want to, as pieces of a player's own color will count for double points! IceMiners is a redevelopment of Diamond Mine.

Categories
Abstract StrategyDiceTransportation
Mechanics
MemoryPick-up and Deliver
Designers
Sam Zitin

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