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Tabletop Games (TTG) · 1992

Siege: Skirmish Rules for Siege Warfare in Ancient and Medieval Times

Rating
9.0 /10
Votes
1
Weight
0.0 /5
Players
2–0
Time
0 min

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Description

Broadly based upon "Sword and Pistol" and "Sword and Shield" by the same author, SIEGE is designed to play out siege warfare in the ancient and medieval periods in a relatively fast game. One figure represents 8 men. Written for 15mm miniatures the rules are adaptable to other scales. Percentage dice are used, there is a points system for those who want one. Rules appear to cover most or all aspects of siege warfare, including: artillery, siege engines, structural damage, fires, storming fortifications, rules for riders being thrown, riderless mount, collisions, caltrops, wrecking siege engines, boiling water as a weapon, dropping rocks, hacking holes in walls, ditches and trenches, ladders, fighting indoors, falling, spotting, nighttime and moats, etc. The book also includes two scenarios: Persians besieging Greeks, and Crusaders besieging Byzantines. Plus a QRS and an orders sheet that can be copied.

Categories
AncientBookFightingMedievalMiniaturesWargame
Mechanics
Dice RollingLine of SightSimulation
Designers
Richard Stevens

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