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Lancelot Games · 1986

Flux

Rating
5.5 /10
Votes
298
Weight
1.4 /5
Players
2–6
Time
90 min

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Description

Players are wizards competing against one another for the title of Master of Wizards. Spells can be cast to summon creatures to fight or to create new terrain features. Creatures can also destroy opposing terrain markers. As a wizard's terrain encircles more and more flux globes, his ability to cast spells increases. After 10 turns, the wizards with the most Flux in his domain is declared the winner. Flux is a very simple game, maybe 3 pages of rules. Creatures have a combat strength and movement value. To fight just roll a die and add your combat strength. High total wins. Spell casting is equally simple, just based on the range of the spell instead. Flux is a nice, no-brainer way to end an evening.

Categories
FantasyFightingTerritory Building
Mechanics
Hexagon Grid
Designers
Julian Musgrave

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