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Ungame · 1980

Credit Ability

Rating
6.0 /10
Votes
4
Weight
1.0 /5
Players
2–6
Time
0 min

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Description

According to Sid Sacksons "A Gamut of Games": Players draw secret objectives. These tells how many credit cards are required and which type of items to buy with them. As players land on various spaces they must balance the urge to buy against their cash position.

Categories
EconomicEducational
Mechanics
Roll / Spin and MoveTrading
Designers
(Uncredited)

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