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Enjoyable Hour Products · 1979
Commodity House
Rating
0.0
/10
Votes
0
Weight
0.0
/5
Players
2–4
Time
0
min
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Description
According to Sid Sackson's - A Gamut of Games: A player landing on a space for one of three commodities causes a unit to be sold in a novel auction. The value of the units goes up as certain cards are faced, but players usually can't wait for a top price.
Categories
Economic
Mechanics
Auction / BiddingOpen Drafting
Designers
(Uncredited)