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Enjoyable Hour Products · 1979

Commodity House

Rating
0.0 /10
Votes
0
Weight
0.0 /5
Players
2–4
Time
0 min

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Description

According to Sid Sackson's - A Gamut of Games: A player landing on a space for one of three commodities causes a unit to be sold in a novel auction. The value of the units goes up as certain cards are faced, but players usually can't wait for a top price.

Categories
Economic
Mechanics
Auction / BiddingOpen Drafting
Designers
(Uncredited)

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