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Blue Zebra · 1990
Doblo
Rating
5.3
/10
Votes
3
Weight
1.0
/5
Players
2–3
Time
20
min
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Description
In this dice rolling game, players try to make a connection of three, four and five. The roll of the die determines what character should be filled in on the scoring form: X,0 or -. You can only win this game with a little luck of the die and a lot of strategic thinking.
Categories
Dice
Mechanics
Paper-and-PencilPattern Building
Designers
(Uncredited)