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(Self-Published) · 2002
Jewels in the Sand
Rating
6.9
/10
Votes
7
Weight
1.0
/5
Players
2–8
Time
20
min
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Description
An inductive game where one player plays the Sultan who creates a rule for separating Jewel objects from Sand objects. The other players (the Thieves) work together to come up with guesses to what the rule is, to which the Sultan responds counter examples to disapprove. Once a rule has been guessed the Sultan scores and a new round begins with a new Sultan.
Categories
ArabianChildren's GamePrint & PlayPuzzle
Mechanics
DeductionInductionPaper-and-PencilPattern RecognitionRoles with Asymmetric InformationScore-and-Reset Game
Designers
Stanley Anderson