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KOSMOS · 1932
Elektro-Brumm
Rating
0.0
/10
Votes
0
Weight
0.0
/5
Players
2–4
Time
25
min
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Description
Objective: Be the first reaching space 61 precisely - moving by turns - Roll the die and move forward; if you hear a noise (brumm) move stepwise backwards until you hear - nothing. Moving back you hit all other meeples (must start again). If you throw a '6' - and there is 'no noise', you may roll & move again.
Categories
Children's GameDiceElectronicRacing
Mechanics
Dice Rolling
Designers
(Uncredited)