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Patient 0

Rating
0.0 /10
Votes
0
Weight
3.0 /5
Players
1โ€“4
Time
45โ€“60 min

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Description

Patient Zero is a strategic and very challenging game with a lot of player interaction and few simple rules. It’s a visual puzzle game that works with layers and has a strong and unusual table presence with chromatic combinations with an isometric and amorphous look (each turn the board will be reshaped and the board will always have different shapes from game-to-game). The game uses tile laying, pattern recognition/building and area control mechanics to promote interesting decisions and cognitive work. It has a fast setup and a short game length. SAMPLE #28 // MEDICAL REPORT The sample was taken 12 days after the first symptoms. At the time the patient showed several symptoms and the infection was spreading throughout the lungs, stomach, liver and kidneys. This game takes place inside a laboratory where each player will be a scientist working to discover a vaccine against a fast spreading virus discovered on patient zero. Time is of the essence and each player has to work on the taken sample (tile-laying on a common board) in order to fulfil the immune system’s demands (therapeutic objectives) and getting antibodies (Y disc) which are necessary to neutralize the antigen agent in each of the four affected organs. —description from the designer

Categories
Abstract StrategyCard GameMedicalPuzzle
Mechanics
LayeringTile Placement
Designers
Pedro Santos Silva

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