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Terran Games · 1994

Bastogne or Bust

Rating
7.0 /10
Votes
5
Weight
2.3 /5
Players
2
Time
600 min

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Description

I designed BOB to be the last word on low to medium complexity Bulge games. I enjoy playing Bulge games but I never found one that satisfied me. So I decided to make my own. BASTOGNE OR BUST is a single-map, regimental treatment of the Battle of the Bulge. This is a PLAYER'S game! Designed on purpose to be more of a warGAME than a simulation. It addresses a number of pet peeves of mine in regard to Bulge games I'd played over the years. Some of these issues include: OFF BOARD MOVEMENT CHART [what happens to all those pieces that 'exit the map?'] STACKING POINTS [one of the greatest mechanics of all time - why don't designers use it more often?] COMMAND & CONTROL [divisional bonuses for unit cohesiveness] SUPPLY DIFFERENCES [different effects on ALLIES vs GERMANS] INITIATIVE [essentially, the 5-1 column on the CRT is gone] NO OVERRUN [squads held crossroads against regiments] NO WEATHER RULES [weather is reflected in air support] VON DER HYDTE [ALWAYS gets on the board] STREAMLINED PLAY [I don't need water allocation points] Referred to affectionately by wargamers as BOB, I like to refer to it as The World's Finest Bulge Game. All of the artwork was done by myself - including the counters which were hand drawn! 22" x 34" map [printed on four 11" x 17" cardstock sheets] 600 counters [printed on 2 sheets of 8.5" x 11" label paper] 2 OOB/OOA set-up sheets 1 OFF-BOARD MOVEMENT CHART 2 Player Aid Cards 1 example sheet This is the original TERRAN GAMES dtp publication of BOB showcased at ORIGINS '94 in San Jose, not the TERRAN GAMES, INC. version published a year later with all new [gorgeous] graphics by Mark Simonitch.

Categories
WargameWorld War II
Mechanics
Dice RollingGrid MovementHexagon GridMovement PointsSimulation
Designers
Chester Hendrix

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