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Channel Craft · 1996

Mountain Climb

Rating
4.9 /10
Votes
17
Weight
1.0 /5
Players
2
Time
20 min

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Description

Two players face each other, place the game board between them, and place their pitons in their respective base camp. Roll to see who goes first. The first player rolls both dice and moves pitons the number of spaces indicated by the roll, using one die per piton (unless doubles are rolled, in which case both can be used for one piton). Moves must be made vertically and pitons must stay in their upward “trail”. If a player lands in the same space as the other player by exact count, the opponent's piton is sent back to start. The players take turns until one player reaches the summit with all five pitons! Remember: Every Climb’s An Adventure… But There’s Only Room For One At The Top!

Categories
Abstract Strategy
Mechanics
Roll / Spin and Move
Designers
Tim A. Novak

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