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(Looking for a publisher) · 2000

Magellan 2000

Rating
5.0 /10
Votes
1
Weight
0.0 /5
Players
2–4
Time
30 min

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Description

The game is designed for 4th grade students and above. To play this game, a student should be able to read a map and know how to locate locations by using latitude and longitude. In addition, compass directions and map orientation skills are also needed to be competitive. Object of the game: Players must complete their journey by landing on each of the capitals that are determined by their Journey Cards. The player, who visits all of their destinations first (correctly answers questions at their destination city), is the winner of the game. Contents: Game board (map of the world) Four playing pieces, each a different color (blue, red, yellow, green) A six sided die One stack of Journey Cards (134 possible destination cards) Six stacks of continent Question Cards (144 cards) One stack of Chance Cards (90 cards) One Magellan 2000 Action Spinner One sand-through-the-hour-glass minute timer

Categories
EducationalExploration
Mechanics
Roll / Spin and MoveTrick-taking
Designers
Maria KazinouWilliam Schutt

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