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(Self-Published) ยท 2000

Meade's Turn: The Mine Run Campaign and Gettysburg

Rating
8.3 /10
Votes
4
Weight
0.0 /5
Players
1โ€“2
Time
60โ€“180 min

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Description

Two division level American Civil War games. Uses the same system as the designer's previous At All Hazards game with two changes plus additional game specific rules. Corps, Cavalry, and Supply wagons are activated by chit-pull. Each unit on the map is a Division with off map tracking boxes for supply, fatigue, and stragglers for each Division. Divisions have between one and four steps. Turns represent 3 1/2 hours and map hexes are approx. 1/2 mile across. Gettysburg is won on geographical objectives with step losses counting, too. Mine Run is won solely on the basis of damage to the enemy force. Only a playtest version produced. The designer also produced an experimental order system inspired by the Gamers' CWB (but without writing).

Categories
American Civil WarWargame
Mechanics
Chit-Pull SystemHexagon Grid
Designers
Hampton Newsome

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