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Tactic · 2007

Kipin Kapin Kurre

Rating
4.3 /10
Votes
9
Weight
0.0 /5
Players
2–4
Time
20 min

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Description

Each player has a squirrel with a wheelbarrow, trying to get to the island and pick up nuts that match his cards. By rolling a die, players move their squirrels and also the bridges leading to the island. When a squirrel reaches the island, it gets to pick up nuts from the tree. After picking up a maximum of two nuts the squirrel has to run back home to store the nuts. First player to collect five nuts that match his cards wins.

Categories
AnimalsChildren's Game
Mechanics
Pick-up and DeliverRoll / Spin and Move
Designers
Anja Wrede

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