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Schmidt Spiele · 2001

Seepferdchen-Wettlauf

Rating
0.0 /10
Votes
0
Weight
0.0 /5
Players
2–4
Time
15 min

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Description

If the wind likes you he plays a lovely bell tune into your ear. When you hear that, the sea horses hold a race round a sunken castle, dance in the fallen walls and the sea horse who is the first to be all around the castle, may ring the bell. A nice castle is put together and the bell is fastened to the bell tower. The players in turn roll the die, with a dark blue dot one may put a sea horse to the start and then in one’s turn again roll the die and move the horse. In case of a dot the sea horse moves to the next wall of that colour, for a ring to the next but one, and for an arrow it moves back one wall. If a sea horse is rolled, the player may move his horse through the next opening in the wall. Who reaches the bell tower first has won the game.

Categories
AnimalsChildren's GameRacing
Mechanics
Dice Rolling
Designers
Brigitte Pokornik

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