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Gigamic · 2002
Sahara
Rating
5.6
/10
Votes
123
Weight
1.4
/5
Players
2
Time
10
min
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Description
Each player in turn moves one "pyramid" (tetrahedron, really, which is why you can move them in this fashion) by tipping it into a free adjacent space. When a pyramid enter a dark space, it can move again. A player who blocks an opposing pyramid wins the game.
Categories
Abstract Strategy
Mechanics
Area Movement
Designers
Victor Ameri