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Séance

Rating
5.0 /10
Votes
1
Weight
0.0 /5
Players
2–6
Time
15–30 min

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Description

JOIN THE CIRCLE: During the mid-nineteenth century, spiritualism became increasingly popular. Mediums would gather a group of believers for a séance as they attempted to contact the spirits of their dearly departed relatives. Now it’s time for you to create your own circle around the table as you attempt to contact these wispy spirits. OBJECT OF THE GAME: Play cards onto the séance circle to “make contact” with Spirits – contact your spirit by matching its incantation icons or by spelling out the word “Séance”. Collect Spirit cards before they close the circle and end the game. CONTACTING SPIRITS You get your choice of five actions: REPLACE a card in the circle with one from your hand SWAP two adjacent cards in the circle PLACE a card from your hand over one that matches its icon PASS a card to your neighbor DISCARD your hand to draw back up to five cards HOW TO WIN: Capture 13 points in spirits wins. In the competitive game, capture friendly or unfriendly 7 Spirit cards to win.

Categories
Card GameHorrorWord Game
Mechanics
Pattern BuildingPattern Recognition
Designers
Scott Rogers (II)

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