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Alga · 2020

Cold Cases

Rating
6.0 /10
Votes
3
Weight
0.0 /5
Players
2–5
Time
45–60 min

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Description

One of the participants plays William Wisting and sits on one side of the magnetic, vertical game board. It's your job to track down the perpetrators and bring them to justice. Every time you lead one criminal to the arrest, you must give a handcuff piece to that participant. Other participants sit on the other side and act as criminals. When you committed your criminal acts, you left traces. Now each of you must return to the crimescene to destroy the tracks so that Wisting does not get hold of you. You start with five track cards each on hand, one track card of each color. Every time you manage to get to one of your crime scenes, you have to leave that track card to Wisting. If you as William Wisting get rid of all your handcuffs cards first, you win. But if a criminal manages to get rid of all his track cards, he wins. Everyone plays against everyone. The criminals constantly see how Wisting moves, but Wisting does not know how the criminals move. Wisting must be strategic and try to calculate how the criminals move on the game board. The battle is between Wisting and the fastest criminal. Should evil or good win?

Categories
DeductionDice
Mechanics
Hidden MovementOnce-Per-Game AbilitiesRaceRoll / Spin and Move
Designers
Marcel-André Casasola Merkle

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