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Verlag Junge Welt · 1980
Wer schafft es am schnellsten?
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Players
1–8
Time
0
min
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Description
The players take turns moving their meeple. The start at the numbered spaces at the bottom of the board and have to get to the target spaces at the top of the board. Movement is one space per turn or one or more jumps over red spaces (similar to halma or checkers). The fastest player to reach a target space wins the game. The game was published in the magazine "Frösi" Nr. 12/80. —user summary
Categories
Abstract StrategyChildren's Game
Mechanics
Grid MovementRace