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Franklin Learning Systems ยท 1996

Join My Group

Rating
0.0 /10
Votes
0
Weight
0.0 /5
Players
2โ€“5
Time
30โ€“60 min

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Description

Players have fun learning the positive actions and pitfalls that lead to co-operative learning group success or disaster. Players are randomly assigned 'group members' that will either help or hinder the players quest to complete a project (reach the end of the track). You can trade 'group members' with other players or with the unused deck. Players then draw cards which will have various Actions or Suggestions related to the 'group members'. If the card mentions one of your 'group members' then the results of the card effect you. Move ahead on the track, move back on the track, etc. Player wins by getting to the end of the track first. Like Candyland or LIFE.

Categories
Children's GameEducational
Mechanics
Action / EventMove Through DeckTrack MovementTrading

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