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Imarc Games Corporation · 1989

Mind*Link

Rating
3.5 /10
Votes
2
Weight
0.0 /5
Players
4–10
Time
45 min

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Description

Working in partnership, each partner spins to get a letter. Now, the partners have 30 seconds to see if they can individually come up with the same 'phrase' using the 2-letter acronym. Bonus points if even 1 word matches. If not, then they can try to make the 3 or 4 words into some sort of sentence. If they pass the judging, then they can move on. It's labeled as 'The Spellepathic Word Game'.

Categories
NegotiationParty GameWord Game
Mechanics
Paper-and-PencilPattern RecognitionStorytelling
Designers
Mark G. Gilhuis

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