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Shire Publications · 1971
Rules for Wargaming
Rating
7.0
/10
Votes
1
Weight
0.0
/5
Players
2
Time
0
min
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Description
Basic war-game rules on different topics: English civil war Marlborough's Wars Napoleonic Warfare American Civil War Mechanized Warfare 18th century naval Warfare Modern Naval Warfare Air warfare 1914-1918 Diceless rules thus movement, morale and combat results are predictable. Morale effects are mostly dependent on casualties taken and when challenged, certain reactions will occur. A low-morale unit that has taken a fair number of casualties that is charged by double their number will always retreat, for example.
Categories
Age of ReasonAmerican Civil WarMiniaturesWargameWorld War IWorld War II
Designers
Arthur Taylor