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Schmidt Spiele · 2016
Dream Islands
Rating
6.4
/10
Votes
228
Weight
1.7
/5
Players
2–4
Time
30
min
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Description
At first glance, a visit to Dream Islands might seem like haphazard island hopping. The tourists, however, are moving from island to island based on the tactical considerations of the players, who each have three goals in mind based on their order cards. One such card might require the assembling of vacationers on one or several atolls, while another calls for a majority presence on an island. Thus, in Dream Islands players must tactically budget their movement points in order to send the tourists where they need them to go.
Mechanics
Action PointsHand ManagementPoint to Point Movement
Designers
Lorenz Kutschke