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Warp Spawn Games · 2000

Thieves Guild

Rating
4.0 /10
Votes
1
Weight
2.0 /5
Players
2–0
Time
0 min

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Description

"Players control rival Thieves Guilds in a Medieval Middle-Eastern city." The game is played on an area map displaying the city. The city is divided into nine areas, some of which have special effects. The game uses a custom deck of ninety cards which provide for various events. Each turn a card is placed face down in each section of the map of the city. The players compete to win cards by placing thieves on them. "Object: Have the most gold at the end of 10 turns. Each thief you control at the end of the game is worth 2 gold."

Categories
Medieval
Mechanics
Area Movement
Designers
Lloyd Krassner

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