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Super Accord · 1988

Magnetic American Football Pocket Travel Game

Rating
0.0 /10
Votes
0
Weight
0.0 /5
Players
2–4
Time
0 min

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Description

The players start at space 1. The first to reach space 19 wins the game. Movement is determined by a die. On some spaces events hinder or benefit the players.

Categories
Sports
Mechanics
Dice RollingPoint to Point MovementRaceRoll / Spin and Move

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