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Super Accord · 1988
Magnetic American Football Pocket Travel Game
Rating
0.0
/10
Votes
0
Weight
0.0
/5
Players
2–4
Time
0
min
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Description
The players start at space 1. The first to reach space 19 wins the game. Movement is determined by a die. On some spaces events hinder or benefit the players.
Categories
Sports
Mechanics
Dice RollingPoint to Point MovementRaceRoll / Spin and Move