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JMC, Inc. · 1998
Contract Madness
Rating
1.0
/10
Votes
1
Weight
0.0
/5
Players
2–6
Time
0
min
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Description
The players negotiate a contract that the loser of the game has to reward the winner in some way. Everyone begins with $1000, two letter cards, and a pawn on the start square. Each players roll in the dice and moves one's pawn in turn. The space one lands on tells the player was action must be done: collect a letter, conduct an auction for a letter, hold a lottery, etc. The winner is the first person who can spell "C-O-N-T-R-A-C-T" with the letters one has or has $200 for each letter missing from the word.
Categories
NegotiationParty Game
Mechanics
Open DraftingRoll / Spin and MoveTrading
Designers
(Uncredited)