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Carlit · 1988

Eureka

Rating
5.9 /10
Votes
463
Weight
1.5 /5
Players
3–6
Time
60 min

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Description

Players act as prospectors moving about the game board in search of gold. But even after finding it, the gold is not always safe from bandits and other players, and must be carried back to a player's home base before it is secure. Rafts are available to help cross rivers. Players move their prospectors on a roll of 2-5, but a roll of 1 sends the gold train one step closer to the prospectors' base camp. The game ends when the gold train arrives or the contents of all the mines have been depleted.

Categories
American WestExploration
Mechanics
Dice RollingGrid MovementPick-up and DeliverPush Your LuckRoll / Spin and Move
Designers
Edith Grein-Böttcher

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