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(Web published) · 2011

Star Cruiser Command

Rating
0.0 /10
Votes
0
Weight
0.0 /5
Players
2–6
Time
60 min

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Description

In Star Cruiser Command, 2-6 players their own deck of cards to attack and defend against each other. There are 2 types of cards; System cards and Playing cards. The System cards represent the state of the ship systems. The Playing cards utilize the System cards to perform various actions. In each round, the players will have 2 actions; Attack, Repair, Charge, Draw or Shuffle. Once attacked, the player can react and try to protect themselves with Defense cards. If an attack is undefended, damage is done to the ship’s Shields or to the Hull and/or Systems if the Shields are down. Play will continue until the other players are defeated by either removing the last point of Hull or by destroying the Engineering and Bridge Systems. For a 3-6 player game, Target and Event cards are used to form a Target deck, which is used to determine which ship is targetable each turn.

Categories
FightingPrint & PlayScience Fiction
Mechanics
Hand ManagementVariable Player Powers
Designers
Dan Schroeder

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