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(Self-Published) · 2016
Qork
Rating
7.4
/10
Votes
129
Weight
1.0
/5
Players
3–8
Time
10–25
min
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Description
Think fast, react faster! When the dice total seven or show doubles, you must pull your string before the Cupper slams the cup. Be careful—hesitate too long or pull too soon, and you’ll be hit with points! ● Easy to learn! ● Endlessly replayable! ● Fun for all ages! React quickly–don’t get caught!
Categories
Party Game
Mechanics
Dice RollingMatching
Designers
Birger Norup