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(Self-Published) · 2014

Tracker: A Post Nuclear Disaster

Rating
5.5 /10
Votes
13
Weight
0.0 /5
Players
4–8
Time
45 min

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Description

Years after the apocalypse, a group of survivors is locked in battle for the astonishing power of artefacts. In a constantly changing environment, they must adapt their strategy and tactics — but much more is required to be the very best... Tracker: A Post Nuclear Disaster is a competitive post-apocalyptic board game in which even the dead still have a chance at winning. Each player starts in one of the six Shelters. When all have spawned, the first mission objective is revealed. Afterwards it's a race from corner to corner of hexagons but the players must decide whether their priority is to arm themselves, rush to finish a mission, or venture inside an anomaly to pick up artefacts, i.e., power ups. Missions and artefacts are worth points, but so is killing and looting other players. When the first player collects the set amount of winning points or is the last living player, he is declared the winner. If at any point of the game you get killed, you respawn as a zombie. The gameplay changes a little bit and you must hunt down at least one player to be able to respawn as a living player. This means that the game does not end when you die, and you can still win the game.

Categories
WargameZombies
Mechanics
Player EliminationPoint to Point MovementRoll / Spin and Move
Designers
Tim BerceŽiga Berce

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