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Tactical Studies Rules (TSR) ยท 1988

Orcwars

Rating
5.8 /10
Votes
60
Weight
2.1 /5
Players
2โ€“4
Time
120โ€“150 min

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Description

From the rules: This game is a humorous simulation of the Great Orc Wars, when the 10 Tribal Chiefs of the Known World attempted (in vain) to unite their humanoid hordes for control of the caravan routes and supremacy over the neighboring human and elven realms. From two to four people are required, each representing a Tribal Coalition. Whenever one of the following victory conditions is achieved, the game ends and a winner is declared: 1) A Tribal Coalition with five or more chiefs on the board at the end of any Game Turn wins a political victory. 2) A Tribal Coalition wins a military victory by controlling 12 or more fortresses and/or territories at the end of any Game Turn. 3) A Tribal Coalition with 35 or more gold points in Hand at the end of any Game Turn wins an economic victory. Published in Dragon Magazine #132, with clarifications in Dragon Magazine #134 and the final version was published in the D&D Module The Orcs of Thar.

Categories
EconomicFantasyPoliticalSpies / Secret AgentsWargame
Mechanics
Area Majority / InfluenceArea MovementDice RollingSimulationThree Dimensional MovementVariable Set-up
Designers
Bruce Heard

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