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Klee · 1985

Kristall

Rating
5.7 /10
Votes
6
Weight
3.0 /5
Players
2–6
Time
30 min

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Description

In Crystal 2-6 players try to find some hidden treasures and bring them back to the 2 starting points. A special die not only lets players move 0-3 fields, it also determines if a treasure is found and if other special features, like the arising of a crystal wall, appear. A funny aspect are the 4 transparent "glass-witches" which are mainly used to annoy other players. Much luck after all, but nice components anyway.

Categories
ExplorationFighting
Mechanics
Dice Rolling
Designers
Karl-Heinz Koch

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