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F.X. Schmid · 1986

Komm in den Zaubergarten

Rating
6.0 /10
Votes
1
Weight
0.0 /5
Players
2–4
Time
30 min

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Description

Twelve tiles are placed on the game map. Each tile depicts the same intersection of routes. On the back side, however, there are different routes. When a player reaches a red field (which is on each tile), he or she can shift and/or turn any empty tile, thus changing the labyrinth of paths. The first player to move all three of his/her playing pieces to a target area is the winner.

Categories
Children's GameMaze
Mechanics
Modular BoardRoll / Spin and Move
Designers
Björn Hölle

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