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Ravensburger AG · 2002

Monster Match

Rating
5.2 /10
Votes
48
Weight
1.0 /5
Players
2–4
Time
10 min

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Description

A jar with seven marbles (3 blue, 2 yellow, 2 red) is shuffled, so the marbles end up in a hexagonal shaped pattern. 36 tiles are on the table, each one showing one of the patterns. Whoever finds the right pattern tile first scores points, and then the jar is shuffled again.

Categories
Action / DexterityChildren's Game
Mechanics
Pattern Recognition
Designers
Gilbert Obermair

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