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Eddie's Games, Inc. · 1992

Spy Alley

Rating
5.7 /10
Votes
1.3k
Weight
1.5 /5
Players
2–6
Time
45 min

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Description

Each player assumes a secret identity (nationality) at the start of the game. The object is for each player to collect all the necessary items of their nationality and land on the winners square. (players need to get a codebook, disguise, key, and password) However, if an opponent guesses your identity before you win, you are out. If they incorrectly guess, then THEY are out. Players bluff by purchasing items of nationalities that they do NOT need to win.

Categories
BluffingSpies / Secret Agents
Mechanics
DeductionPlayer EliminationRoll / Spin and MoveSet Collection
Designers
William Stephenson

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