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Lock 'n Load Publishing, LLC. ยท 2013

Nations at War: Desert Heat

Rating
7.4 /10
Votes
94
Weight
2.3 /5
Players
2
Time
45 min

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Description

Publisher's blurb: "The Axis and Allied Armies struggle for control of North Africa, 1941 – 1943. "In Desert Heat, the Nations at War system brings all the grit and fluid action of the North African Campaign to your gaming table in the platoon-level scale. Tanks, armored vehicles, anti-tank guns, mortars, infantry, air support and artillery are at the tip of your fingers. In 16 scenarios, the Italians, Germans and Vichy French fight against the British, their Commonwealth allies from Australia, New Zealand and South Africa, and the Americans and the Free French. New to the system are obstacles such as Wire and Anti-Tank Ditches. What would desert combat be without that ever-unpredictable variable: Dust. It’s Panzer IIs, IIIs, and IVs against M3 Lees and M5 Stuarts, and M13/40s and L3s against Crusaders, Valentines and M3 Grants. It’s Armored Infantry in desperate close assaults, and ATGs, air support and mines. "It’s a fluid struggle pitting tank on tank, and now you can re-fight these battles using the popular Nations at War system. Based on the popular World at War tactical system, NAW depicts platoon level combat in World War II. In NAW you'll find everything you're looking for in a platoon level game: armor, artillery, infantry serving as more than cannon fodder, command and control, air support, and desperate close assaults that leave the victor in possession of the ground and the defeated in headlong retreat." Components: 308 Color Counters Four 11" x 17" Mounted Maps Rules & Scenario Booklet Player's Aid Cards Dice Other Games in Series: Nations at War: White Star Rising Nations at War: Stalin's Triumph Nations at War: White Star Rising โ€“ Airborne Nations at War: White Star Rising โ€“ Operation Cobra

Categories
WargameWorld War II
Mechanics
Chit-Pull SystemDice RollingHexagon GridSimulation
Designers
Sean DruelingerRalph Ferrari

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