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Hart/Ridge · 1993
MotoCross Madness
Rating
9.0
/10
Votes
1
Weight
0.0
/5
Players
1–4
Time
0
min
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Description
The player to first cross the finish line wins. In Advanced play, the driver with the most points after 5 races is the champion. Roll the die and move a vehicle along the course. Cards that are drawn on the Jump squares penalize or advance the play. Likewise certain squares on the track advance or hinder the race, such as the pit stop which temporarily takes vehicles out of play. Several modifications are suggested in the instructions. Contents: Game Board 2 Dice Deck of Jump Cards 4 Playing Pieces Rules
Categories
Racing
Mechanics
Roll / Spin and Move
Designers
(Uncredited)