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Iron Crown Enterprises · 1993

War Law

Rating
5.7 /10
Votes
32
Weight
3.9 /5
Players
2
Time
90 min

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Description

"The War Law system simulates mass combat in a fantasy setting. The Standard Game is provided for a quick way of resolving large scale combats between two opposing forces in a minimum amount of time. The Standard Game doesn't require a Gamemaster or Referee; instead, the rules provide a set of guidelines that make a GM unnecessary for resolving movement and combat. The Standard Game is an abstracted method for simulating large scale battles without a GM. In that sense, it is more like a military simulation board game than a role playing game." War Law covers morale rules, maneuver rules, ferocity rules, leaders, formations, siege weapons, and historical and tactical considerations. The scale is 50-100 combatants per unit. Each unit has an Offensive Bonus, a Defensive Bonus, an Armor Type, a level, and a shield bonus. In addition, units also have a movement point total and a morale rating. Combat is resolved using percentile dice and an extensive collections of charts. Counters and hexmaps (5/8" hex = 100ft.) are provided, but miniatures can also be used. The turn length is 120 seconds per turn.

Categories
FantasyMedievalMiniaturesWargame
Mechanics
Dice RollingHexagon GridMovement PointsPaper-and-PencilRole PlayingSimulation
Designers
Coleman CharltonDavid EubanksRon GoralRoss HentonLem RichardsTim Taylor

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