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(Self-Published) ยท 2019

Resilience

Rating
8.0 /10
Votes
4
Weight
3.0 /5
Players
1โ€“4
Time
30โ€“60 min

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Description

Resilience: Facing crisis from the Big Chair deals with the resilience of a nation facing a succession of events trying to hit the nation’s key indicators of vulnerability, mainly its social cohesion and stability of its governance. The game takes the point of view of the Head of Government. Resilience plays solo or in cooperation (usually 2-3 players) within a chosen scenario. The game acts as the adversary. Your goal is to be resilient enough to survive the scenario and achieve the expected results while putting into effect various strategies. Resilience is a serious game played in professional and academic contexts (crisis management) but may be used for casual play! Use a combination of 9 Roles with specific abilities (politics, homeland, foreign affairs...) and 22 Strategies or public policies (Diplomacy, Control of Government's communication, Revised Patriot Act, Cohesion of Intelligence Services...) to fight back and prevent Events and reach victory conditions stated by the scenario (such as Successive Strikes on Homeland, Government Reboot, Social movement is spreading...). The game has been play tested with various groups of hard-core gamers and non-gamers (mostly defense-security professionals, college students). —description from the designer

Categories
Abstract StrategyEducationalPolitical
Mechanics
Action PointsCooperative GameDeck, Bag, and Pool BuildingVariable Player Powers
Designers
Patrick Ruestchmann

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