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IronWall Games ยท 2016

SeaFall

Rating
6.2 /10
Votes
3.7k
Weight
3.8 /5
Players
3โ€“5
Time
120โ€“180 min

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Description

SeaFall is a 4X-inspired game (without player elimination/extermination) set in an "age of sail" world reminiscent of our world. In SeaFall, the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands, explore those islands, develop trade, send out raiding parties, take part in ship-to-ship combat, and more. As in Risk Legacy and Pandemic Legacy, co-designed by Rob Daviau, SeaFall evolves as the game is played, setting their grudges into the history of the game and building a different narrative at every table as players open up the world. Due to the complexity of rules interactions in this game, the community (primarily Becq) has created a FAQ called The Captain's Log.

Categories
CivilizationExplorationNautical
Mechanics
Campaign / Battle Card DrivenGrid MovementHand ManagementLegacy GameTradingVariable Player Powers
Designers
Rob Daviau

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