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Si-Si-Spiele · 1954

Fuchsjagd am Kahleberg

Rating
0.0 /10
Votes
0
Weight
0.0 /5
Players
3–5
Time
20 min

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Description

Objective: be the first catching the fox before fox has finished the circuit - moving by turn/'Roll & Move' game - each player starts from the alpine hut, fox (red meeple) with 5-10 spaces ahead; fox must reach top of the mountain (Kahleberg) and return successfully to alpine hut; players should arrange themselves which route is followed by whom; fox can't run past a hunter (but turn) and is caught if hunter's roll ends on the same space

Categories
DiceRacingSports
Mechanics
Roll / Spin and Move

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