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Tactical Studies Rules (TSR) · 1979

Divine Right

Rating
7.2 /10
Votes
701
Weight
3.2 /5
Players
2–6
Time
360 min

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Description

Divine Right combines combat, diplomacy, and role-playing into fast-paced action as each player attempts to build and hold together an alliance of kings long enough to defeat the other players and win the game. The kingdoms of humans, elves, goblins, dwarves and trolls are pawns in the power games that absolute monarchs play. Ambassadors vie for the attention of the kings whose favor they curry. Assassination and backstabbing are popular pastimes, and loyal allies may leave your side in the heat of battle at the drop of a hat — or a die. The magicians, too, get their arcane fingers into things, and the gods intervene as well. It is a situation that demands skill and luck. The box contains rule book, full-color mapsheet, over 250 die-cut counters, dice, and cards. —description from the publisher

Categories
FantasyPoliticalWargame
Mechanics
Dice RollingEventsGrid MovementHexagon GridMovement PointsOpen DraftingPlayer EliminationSimulationVariable Phase OrderVariable Player PowersVariable Set-upZone of Control
Designers
Barry BeadmanGlenn RahmanKenneth Rahman

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