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(Self-Published) · 1984

Recon Strategy

Rating
5.4 /10
Votes
14
Weight
2.7 /5
Players
2–4
Time
40 min

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Description

The object of Recon Strategy is to completely eliminate the opposing players squadrons of fighters. The game consists of a game board divided into two sections by a boundary line straight down the middle, twelve fighter planes, four recon planes, sixteen hit or miss air defense tokens, four different colored dice and four separate sets of cards with twenty- five cards in each set. The dice are color coded for each squadron. When red and black squadrons move, the amount moved is determined by rolling the black and red dice together. When green and blue squadrons move, green and blue dice are rolled. The number appearing on each die must be moved by that color squadron, whether it is a fighter or a recon plane. No two planes of the same color may be moved in the same turn. When a fighter has been shot down or destroyed on the ground, the victorious plane receives an ace sticker, to be placed by the victorious plane. Should the winning plane lands safely on its home base, the entire squadron then attains single ace status. The ace sticker is then placed in the corner of the home base's name square. Triple ace status is the highest. In the game you have Recons that destroy fighters on the ground, force fighters to scramble, and expose openings in the air defenses. The game has speed lanes which enable diagonal movement. Otherwise movement is restricted to horizontal or vertical directions.

Categories
Aviation / FlightModern Warfare
Mechanics
Hand ManagementRoll / Spin and Move
Designers
Bruce Krotter

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