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International Learning Corporation · 1970

in-quest

Rating
0.0 /10
Votes
0
Weight
0.0 /5
Players
2–4
Time
0 min

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Description

in-quest space-age stimulation Learn to Use the Scientific Method of Solving Problems 2 to 4 Players -- For teens and adults Players compete to detect Errors in "Scintific Reasoning". Some are simple; some are subtle. If all players agree on the type of Error, each scores equally. But if opinions differ, the MINORITY VOTER may BOLD CHALLENGE for big rewards -- or penalties. Twenty investigations make a round. Eight rounds included. Fun game for the curious —description from the box

Categories
Educational
Designers
Robert W. AllenLeo E. KlopferR. Lawrence Liss

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