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Verlag Junge Welt · 1971
Kobold-Kämpfe
Rating
0.0
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Weight
0.0
/5
Players
2
Time
0
min
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Description
The players start at the lowest opposite spaces of the climbing frame and take turns rolling the die and move their meeple (only on the red part of the climbing frame). If a player can't move the rolled number of spaces forward, because he is blocked by the opposite player, he has to move backwards. If a player is forced to move back to his starting space he has lost the game.
Categories
Children's GameMythology
Mechanics
Dice RollingRoll / Spin and MoveTrack MovementTug of War