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Ravensburger AG · 1997

Shanghai

Rating
5.4 /10
Votes
151
Weight
1.7 /5
Players
3–6
Time
30 min

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Description

Players bid for the right to choose which of three locations the marker will go. Once there, any of the players can score by having a corresponding card for that location. Things are complicated by the fact that player payouts for using a card vary through the use of a clock-type mechanism. The goal of the game is to score enough points to overtake a non-player scoring token that advances throughout the game. Awards 1997 Vuoden Perhepeli Re-implements: Holiday

Categories
Bluffing
Mechanics
Auction / Bidding
Designers
Sid Sackson

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