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Neuland · 1996
Venditio1
Rating
0.0
/10
Votes
0
Weight
0.0
/5
Players
3–6
Time
0
min
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Description
Players move their pawns by dice and learn about cusomer relationship by solving tasks drawn on special points of the gaming track. Another player (the customer) decides if the task is solved or not. Solving a task settles your progress on the gaming track, failure sets you back. The first player to arrive at the target field wins the game.
Categories
EducationalRacing
Mechanics
Dice RollingEventsPlayer JudgeRoll / Spin and Move
Designers
Hans-Heinrich Reinhardt