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The Avalon Hill Game Co ยท 1981

Gladiator

Rating
6.6 /10
Votes
508
Weight
2.9 /5
Players
2โ€“6
Time
15โ€“30 min

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Description

Prior to publication by The Avalon Hill Game Co, Gladiator was part of the two-in-one Battleline game Circus Maximus. The savage splendor and pageantry of ancient Rome lives again in this game of man-to-man gladiatorial combat. Each player assumes the role of one of a matched pair of gladiators pitted in a contest of arms to the death. Superbly trained and equipped for the sole purpose of entertaining the citizenry with their life and death struggles, each man must fight with all the skill he can muster for his very survival. There is no question of bravery in the arena. It is kill or be killed and each man must muster all the skills and cunning he can summon in this most desperate of battles for survival. There can be only one victor in the arena and few second chances for the loser, for missus can be granted the fallen only at the whim of the emperor. And all too often mercy takes the form of a quick end on an opponent's blade. Let the games begin! To begin a game you select a gladiator with a set of ratings which determine his various fighting skills. With simultaneous movement, achieved through pre-plotted moves, you then attempt to gain a positional advantage against your adversary. Once in striking range you must then decide on a combination of attacks and defensive measures to weaken, wound or kill your opponent. Heavy gladiators are equipped with a shield and considerable armour, while lights may come protected by a few select pieces of armour. A lightly armoured retarius, employing a net and trident, poses a different set of challenges and strategies. If your fate comes down to a decision by the Emperor, just hope that you put on a sufficiently exciting show for the crowd.

Categories
AncientEconomicFightingWargame
Mechanics
Action QueueCritical Hits and FailuresDice RollingGrid MovementHexagon GridPaper-and-PencilPlayer EliminationScenario / Mission / Campaign GameSimulationSimultaneous Action SelectionVariable Player PowersVariable Set-up
Designers
Michael J. Matheny

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