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Pfizer · 1997

Adventure Park

Rating
0.0 /10
Votes
0
Weight
0.0 /5
Players
2–6
Time
0 min

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Description

"An exciting game that helps children, family, and friends cope with illness." In Adventure Park, the game board depicts an amusement park, and players roll a die to move their pawn along paths between the various attractions. Players must collect tickets that enable them to enter the attractions and collect tokens. Each ticket poses a question that encourages the player to discuss his/her feelings. Each time a "1" is rolled, the clock (a spinner on the board) is advanced by one hour. The player with the most tokens after 12 hours is the winner.

Categories
Educational
Mechanics
Pick-up and DeliverRoll / Spin and MoveStorytelling
Designers
(Uncredited)

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