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Warp Spawn Games · 2001

Wizards & Warlords

Rating
4.0 /10
Votes
1
Weight
3.0 /5
Players
2–0
Time
0 min

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Description

A game of fantasy warfare between the forces of competing warlords. The game is played on an area mapsheet. Three types of special territories are marked on the board: water areas, barren areas, and strongholds. Each stronghold is identified with one of the warring factions: Dwarf, Kobold, Goblin, Hobgoblin, Orc, Shaman, Elf, Halfling, Illusionist, Fey, Gnome, Artificer, Necromancer, Vampire, Knight, etc. Each of the factions has an associated warlord which a player may choose to play. "Tokens represent an abstract combination of military, tactical, and magical strength at your disposal. The identity of a stronghold determines what type of token it produces. For example, a Dwarf stronghold produces dwarf tokens. In battle a dwarf token allows one roll on the dwarf warlord table." "The objective is to destroy your opponents Warlord token and capture all of your opponents strongholds."

Categories
FantasyFighting
Mechanics
Area MovementVariable Player Powers
Designers
Lloyd Krassner

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